-(BOOL)silenced { #if TARGET_IPHONE_SIMULATOR // return NO in simulator. Code causes crashes for some reason. return NO; #endif CFStringRef state; UInt32 propertySize = sizeof(CFStringRef); AudioSessionInitialize(NULL, NULL, NULL, NULL); AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize;, &state;); if(CFStringGetLength(state) > 0) return NO; else return YES; }
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