问题描述
所以我有一个 short[] 数组,它代表 WAV 文件的原始数据.这意味着它不包含通常包含的任何页眉或页脚信息.为了播放这个音频,我需要将它转换为某种流,不幸的是,这个 short[] 数组中的数据是 Int16 并且许多值超过 255,因此无法转换为字节,也无法转换为溪流.有谁知道我将如何播放这些音频数据?
so what I have is a short[] array which represents the raw data of a WAV file. This means it doesn't include any header or footer information which is usually included. In order to play this audio, I need to convert it to a stream of some sort, unfortunately the data in this short[] array is Int16 and many of the values exceed 255, therefore cannot be converted to bytes and cannot be converted to a stream. Does anyone have any idea how I would be able to play this audio data?
推荐答案
您可以将短数组转换回字节数组:
You can convert the short array back to a byte array:
short[] sampleData = ... byte[] byteArray = new byte[sampleData.Length*2]; Buffer.BlockCopy(sampleData , 0, byteArray, 0, byteArray.Length);
然后您可以使用下面的 WaveMemoryStream 类创建波形流 - 为此您需要知道示例数据的波形格式.然后可以将该流保存为 WAV 文件或通过 SoundPlayer<播放/code>.
Then you can create a wave stream using the WaveMemoryStream class below - for that you will need to know the wave format of your sample data. This stream can then i.e be saved as a WAV file or played back by SoundPlayer.
public class WaveMemoryStream : Stream { public override bool CanSeek { get { return false; } } public override bool CanWrite { get { return false; } } public override bool CanRead { get { return true; } } public override long Length { get { return _waveStream.Length; } } public override long Position { get { return _waveStream.Position; } set { _waveStream.Position = value; } } private MemoryStream _waveStream; public WaveMemoryStream(byte[] sampleData, int audioSampleRate, ushort audioBitsPerSample, ushort audioChannels) { _waveStream = new MemoryStream(); WriteHeader(_waveStream, sampleData.Length, audioSampleRate, audioBitsPerSample, audioChannels); WriteSamples(_waveStream, sampleData); _waveStream.Position = 0; } public void WriteHeader(Stream stream, int length, int audioSampleRate, ushort audioBitsPerSample, ushort audioChannels) { BinaryWriter bw = new BinaryWriter(stream); bw.Write(new char[4] { 'R', 'I', 'F', 'F' }); int fileSize = 36 + length; bw.Write(fileSize); bw.Write(new char[8] { 'W', 'A', 'V', 'E', 'f', 'm', 't', ' ' }); bw.Write((int)16); bw.Write((short)1); bw.Write((short)audioChannels); bw.Write(audioSampleRate); bw.Write((int)(audioSampleRate * ((audioBitsPerSample * audioChannels) / 8))); bw.Write((short)((audioBitsPerSample * audioChannels) / 8)); bw.Write((short)audioBitsPerSample); bw.Write(new char[4] { 'd', 'a', 't', 'a' }); bw.Write(length); } public void WriteSamples(Stream stream, byte[] sampleData) { BinaryWriter bw = new BinaryWriter(stream); bw.Write(sampleData, 0, sampleData.Length); } public override int Read(byte[] buffer, int offset, int count) { return _waveStream.Read(buffer, offset, count); } public virtual void WriteTo(Stream stream) { int bytesRead = 0; byte[] buffer = new byte[8192]; do { bytesRead = Read(buffer, 0, buffer.Length); stream.Write(buffer, 0, bytesRead); } while (bytesRead > 0); stream.Flush(); } public override void Flush() { _waveStream.Flush(); } public override long Seek(long offset, SeekOrigin origin) { return _waveStream.Seek(offset, origin); } public override void SetLength(long value) { throw new NotImplementedException(); } public override void Write(byte[] buffer, int offset, int count) { throw new NotImplementedException(); } }