问题描述
我正在尝试在 PyGame 中设置窗口的位置,但这种方法对我不起作用.它说当我打印出来时它已更新,但视觉上没有任何变化.
I'm trying to set the position of my window in PyGame, but this method doesn't work for me. It says that it's updated when I print it out, but nothing changes visually.
我的代码:
import pygame as pg from tkinter import messagebox as mb import time import sys import requests import os pg.init() sc = pg.display.set_mode((1000,750)) try: testimg143 = open("Data\test.txt", "r") except: ud = "ginfo\" else: ud = "" testimg143.close() #main game loop gamewindowfullscreen = False def setgamewindowcenter(): x = 500 y = 100 os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y) print(os.environ['SDL_VIDEO_WINDOW_POS']) while True: for event in pg.event.get(): if (event.type == pg.KEYUP): if (event.key == pg.K_F11): if (gamewindowfullscreen == False): sc = pg.display.set_mode((0,0), pg.FULLSCREEN) setgamewindowcenter() gamewindowfullscreen = True else: sc = pg.display.set_mode((1000,750)) setgamewindowcenter() gamewindowfullscreen = False if event.type == pg.QUIT: pg.quit() exit()
推荐答案
Pygame的早期版本(2.0.0之前),可以通过设置SDL_VIDEO_WINDOW_POS和调用pygame.display.set_mode()(至少在某些系统中.
这已经不可能了.如果你想改变窗口的位置,你必须重新初始化 display 模块 pygame.display.quit() 和 pygame.display.init().
在任何情况下,都需要在调用 pygame.display.set_mode() 之前设置 SDL_VIDEO_WINDOW_POS.
With earlier version of Pygame (before 2.0.0), the window position could be change by setting SDL_VIDEO_WINDOW_POS and calling pygame.display.set_mode() (at least at some systems.
This is no longer possible. If you want to change the position of the window you have to reinitialize the display module pygame.display.quit() and pygame.display.init().
In any case SDL_VIDEO_WINDOW_POS needs to be set before calling pygame.display.set_mode().
小例子:
import pygame as pg import os def setgamewindowcenter(x = 500, y = 100): os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y) print(os.environ['SDL_VIDEO_WINDOW_POS']) pg.init() setgamewindowcenter() sc = pg.display.set_mode((1000, 750)) gamewindowfullscreen = False run = True while run: for event in pg.event.get(): if event.type == pg.QUIT: run = False if event.type == pg.KEYUP: if event.key == pg.K_F11: if gamewindowfullscreen == False: sc = pg.display.set_mode((0,0), pg.FULLSCREEN) gamewindowfullscreen = True else: pg.display.quit() setgamewindowcenter() pg.display.init() sc = pg.display.set_mode((1000, 750)) gamewindowfullscreen = False pg.quit() exit()