【魔兽按键精灵下载】求全自动刷战场插件,不要按键精灵自动排队...
VBS Dim zRedPos,zBluePos,zRunPos,MaxFightCount,MaxFindCount,BlueCheckDC,AutoCheckMp VBS Dim CurMapID,FightHere,DoctorDistance,AutoRun,GroupMembers,mGrayValue,mBlackValue VBS Dim TakeRedNum,TakeBlueNum,TakeCharmNum,TakeArrowNum,StartSN,AutoShutOff VBS Dim RunToFightType,BackToSupply,AutoSale,AutoPick,RecPlaceNum,BackSay,BackCode VBS Dim DeadNoSupply,WgFirst,WgLatter,FullToBack,AutoWS,AutoGF,AutoPlus VBS Dim MapMaxRed,MapMaxGreen,MapMaxBlue,MapMinRed,MapMinGreen,MapMinBlue VBS Dim lngF1CJ,lngF2JN,lngF3JQ,lngF4JF,lngF5BH,NoWsNoSupply,PreTime VBS Dim lngF6BL,lngF7TF,lngF8HC,lngF9QG,lngF10Z,MinFightTime,CharmBforRun //相关配置文件定义 KeyPress 13 1 VBS Dim strIniFile,strDotFile,strRecFile,strMySetFile VBS strDotFile="ScanDot.ini":strIniFile="Fight.ini":strMySetFile="Set.ini" VBS PreTime=Now //读写用户自定义配置 VBSCall ReadMySet()@ VBSCall ReadWriteMySet()@ //全局变量定义 VBS Dim objFM,lngCount,lngScanDots,lngMonFile,strMonFile1,strMonFile2 VBS Dim lngFirstJN,CurMapName,zSay,blnzSay,zR,zB,zT,zY,strTagKey,WgCount VBS Dim PreBluePos,CurBluePos,BlueCheckIgnore,blnBlock,lngFull,lngInitPick VBS Dim ActionFlag,lngOffsetX,lngOffsetY,FightX,FightY,strUserJN1,strUserJN2 VBS Dim ScreenWidth,ScreenHeight,CenterX,CenterY,lngBhBlX(35),lngHold,blnBack VBS Dim strRndSay(10),strSay512(10),lngTakeNum(5),lngShortTimes,IsClickSale VBS Dim MonX,MonY,MonFound,x,y,mN,IsDead,nNotFound,InCity,lngErr,lngTotalMons VBS Dim DotX(1000),DotY(1000),MonPreColor(1000),MonColor(1000) //全局变量初始化 VBS Set objFM=CreateObject("QMDispatch.QMFunction") VBS CurMapName="未知":FightX=0:FightY=0 VBS blnBack=0:blnzSay=0:zR=0:zB=0:zT=0:zY=0 VBS blnBlock=0:PreBluePos=0:CurBluePos=0:BlueCheckIgnore=1 VBS lngOffsetX=0:lngOffsetY=0:mN=0:WgCount=0 //读取屏幕分辨率 VBSCall GetScreenResolution(ScreenWidth,ScreenHeight)@ //记录设置信息到日志文件 VBSCall RecordUserSet()@ //血条预处理函数 VBSCall InitHpMp()@ //判断一下血值 VBSCall GetCurHP()@ If zT=1 KeyPress lngF5BH 1 Delay 128 EndIf If zR=1 KeyPress lngF5BH 1 Delay 128 EndIf //获取扫描点 VBSCall GetDotFromTXT(strDotFile)@ //判断一下当前血值 VBSCall GetCurHP()@ If zT=1 KeyPress lngF5BH 1 Delay 128 EndIf If zR=1 KeyPress lngF5BH 1 Delay 128 EndIf //图像判断变量定义 VBS Dim picRED,picBlue,picQG,picWS,picPlus,picFY,picGJ,picGF,lngEatOrGF VBS Dim picBag(36),blnStoreFull,BagN,BagX,BagY,lngEmpty VBS Dim WgColor(3),WgPreColor(3) //行走变量定义 VBS Dim TargetX,TargetY,DirectSIN,DirectCOS,MouseX,MouseY VBS Dim CurX,CurY,lngPreX,lngPreY,blnWalk,blnRunWithMon VBS Dim WalkNpcX,WalkNpcY,TempCurX,TempCurY //补给变量定义 VBS Dim ToNpcStoreX(4),ToNpcStoreY(4),ToNpcSaleX(4),ToNpcSaleY(4) VBS Dim NpcSaleX,NpcSaleY,NpcStoreX,NpcStoreY VBS Dim lngCurNum,lngLen,lngI,lngChar,lngMaxBuJi,lngRunBack VBS Dim vfso,vfile,vfText,vfi,vfTemp //变量初始化 VBS lngLen=0:lngI=0:lngCurNum=0:lngChar=0 VBS InCity=0:ActionFlag="FightOrSupply":lngRunBack=0 VBS MonX=0:MonY=0:mFound=0:nNotFound=0:mN=0 VBS x=0:y=0:CurX=0:CurY=0 VBS blnzSay=0:TargetX=0:TargetY=0 VBS picRed=0:picBlue=0:picQG=0:IsDead=0 VBS DirectSIN=0:DirectCOS=1 //调整为俯视并拖聊天栏 Gosub DragChat Gosub LookDown //判断一下当前血值 VBSCall GetCurHP()@ If zR=1 KeyPress lngF5BH 1 Delay 128 EndIf If zT=1 KeyPress lngF5BH 1 Delay 128 EndIf //判断玩家位置,记录当前战斗点 VBSCall JudgeInCity()@ If InCity=0 And FightHere=1 VBS FightX=CurX VBS FightY=CurY Else VBSCall GetFightDot(strIniFile)@ EndIf //获取脚本运行信息 VBSCall GetScriptStatus()@ Delay 32 SayExpression BackSay Delay 32 KeyPress 145 1 Delay 32 //判断一下当前血值 VBSCall GetCurHP()@ If zT=1 KeyPress lngF5BH 1 Delay 128 EndIf If zR=1 KeyPress lngF5BH 1 Delay 128 EndIf //自由猎手之打手全自动挂机脚本,免费发布 //官方地址:http://fhok.spaces.msn.com //***************************************************************挂机主程序开始 //***************************************************************挂机主程序开始 //***************************************************************挂机主程序开始 Rem Begin If InCity=0 KeyPress 145 1 Delay 16 VBSCall ...
按键精灵,按键监测的多线程怎么防止按了太多下导致线程重复叠加运...
多线程写法也很简单,而且容易看懂,修改参数比较简单 BeginThread A Delay 10 BeginThread B Delay 10 BeginThread C Sub A() While true KeyPress "A", 1 For 10 Delay 1000 Next Wend End Sub Sub B() While true KeyPress "B", 1 For 3 Delay 1000 Next Wend End Sub Sub C() While true KeyPress "C", 1 For 7 Delay 1000 Next Wend End Sub
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