POPCAP有哪些游戏?
1.黄金传说2.超级赚钱大亨3.怪怪水族箱4.毛毛5.象素岛6.重装兵器7.幻幻球8.锤锤小矮人9.贪吃虫冒险10.蜡笔物理11.粘粘世界12.吞食鱼1、2基本都是宝开公司出品 风格也和植物大战僵尸差不多 而且都很耐玩 当然还有闻名的祖玛 呵呵 看看吧 绝对都是精品http://hx.hxgame.net/hotdown/hotdownlist.asp?thekind=HXYX 这里是幻想游戏集Popcap Games是世界领先的休闲游戏的开发商和发行商,在2000年由John Vechey, Brian Fiete 和Jason Kapalka共同建立,总部位于美国的西雅图,现已发展到180多个员工。
Popcap第一款游戏是Bejewled(宝石迷阵),一个转换宝石的消除类游戏,在发行之初便受到了世界各地玩家的喜爱,迄今销售量已超过2500万,还因这款游戏在2002年获得了CGW Hall of Fame奖项。
Popcap的游戏创意独特,操作感极好,游戏画面唯美可爱,音效协调。
而丰富的游戏模式,更使得小游戏的可玩性大大提高。
《毛毛》《怪怪水族馆》《幻幻球》便是这一类的休闲佳作。
Popcap Games跨越PC,Mac,Xbox,PS3,手机,掌上电脑等平台。
不同年龄、地域、信仰的人,相信都会从中感受到轻松的乐趣。
Popcap游戏列表:Alchemy 炼金术士Amazing Adventures Around the WorldAmazing Adventures The Lost TombAstroPop 宇宙打砖块AtomicaBejeweled 宝石迷阵Bejeweled2 宝石迷阵2Bejeweled Twist 宝石迷阵旋转Big MoneyBonnie's Bookstore 邦妮的书店Bookworm 贪吃虫Bookworm Adventures 贪吃虫大冒险Bookworm Adventures Volume 2 贪吃虫大冒险2Chuzzle 毛毛Cosmic BugsDynomiteEscape Rosecliff Island 逃离玫瑰岛Feeding Frenzy 吞食鱼Feeding Frenzy 2 吞食鱼2Hammer Heads 锤锤小矮人Heavy Weapon 重装兵器Iggle Pop 精灵宝宝Insaniquarium 怪怪水族馆Mahjong Escape: Ancient ChinaMahjong Escape: Ancient JapanMummy Maze 木乃伊Mystery PI: Lost in Los AngelesMystery PI: New York FortuneMystery PI: The Lottery TicketMystery PI: The Vegas HeistMystery SolitaireNingPo MahJongNoah's Ark 诺亚方舟Peggle 幻幻球Peggle Nights 幻幻球之夜Pixelus 象素岛Pizza Frenzy 疯狂披萨Plants vs Zombies 植物大战僵尸Rocket Mania 疯狂火箭Seven Seas 海盗船Talismania 黄金传说The Wizard's PenTipTop 水果派Typer SharkVenice 威尼斯WaterbugsWord HarmonyZuma 祖玛Plants VS Zombies 植物大战僵尸
斗罗大陆被老师看见的英语读后感
(○△○|||)呃......我想你可以从网上找一些斗罗的书评,挑一些老师能接受的、容易翻译的书评,尽量跳过关于人物及情节具体描述的书评(免得老师不高兴),酱紫就可以了。
希望你老师看到你认认真真写完读后感后......不会更生气╮(╯﹏╰)╭祝你搞定老师!!让唐三保佑你~
泰戈尔诗歌
《吉檀迦利》的第48首:The morning sea of silence broke into ripples of bird songs; and the flowers were all merry by the roadside; and the wealth of gold was scattered through the rift of the clouds while we busily went on our way and paid no heed. We sang no glad songs nor played; we went not to the village for barter; we spoke not a word nor smiled; we lingered not on the way. We quickened our pave more and more as the time sped by. The sun rose to the mid sky and doves cooed in the shade. Withered leaves danced and whirled in the hot air of noon. The shepherd boy drowsed and dreamed in the shadow of the banyan tree, and I laid myself down by the water and stretched my tired limbs on the grass. My companions laughed at me in scorn; they held their heads high and hurried on; they never looked back nor rested; they vanished in the distant blue haze. They crossed many meadows and hills, and passed through strange, far-away countries. All honour to you, heroic host of the interminable path! Mockery and reproach pricked me to rise, but found no response in me. I gave myself up for lost in the depth of a glad humiliation---in the shadow of a dim delight. The repose of the sun-embroidered green gloom slowly spread over my heart. I forgot for what I had travelled, and I surrendered my mind without struggle to the maze of shadows and songs. At last, when I woke from my slumber and opened my eyes, I saw thee standing by me, flooding my sleep with thy smile. How I had feared that the path was long and wearisome, and the struggle to reach thee was hard!清晨的静海,漾起鸟语的微波;路边的繁花,争妍斗艳;在我们匆忙赶路无心理睬的时候,云隙中散射出灿烂的金光。
我们不唱欢歌,也不嬉游;我们也不到村集中去交易;我们一语不发,也不微笑;我们不在路上流连。
时间流逝,我们也加速了脚步。
太阳升到中天,鸽子在凉阴中叫唤。
枯叶在正午的炎风中飞舞。
牧童在榕树下做他的倦梦,我在水边卧下,在草地上展步我困乏的四肢。
我的同伴们嘲笑我;他们抬头疾走;他们不回顾也不休息;他们消失在远远的碧霭之中。
他们穿过许多山林,经过生疏遥远的地方。
长途上的英雄队伍呵,光荣是属于你们的!讥笑和责备要促我起立,但我却没有反应。
我甘心没落在乐受的耻辱深处――在模糊的快乐阴影之中。
阳光织成的绿荫的幽静,慢慢地笼罩着我的心。
我忘记了旅行的目的,我无抵抗地把我的心灵交给阴影与歌曲的迷宫。
最后,我从沉睡中睁开眼,我看见你站在我身边,我的睡眠沐浴在你的微笑之中。
我从前是如何地惧怕,怕这道路的遥远困难,到你面前的努力是多麽艰苦呵!
英语故事 读起来要有8分钟
要什么水平的故事?我这里找到一些儿童英语故事,不知道会不会太弱智~~ The Dragon Rock This story begins with Once Upon A Time, because the best stories do, of course.So, Once Upon A Time, and imagine if you can, a steep sided valley cluttered with giant, spiky green pine trees and thick, green grass that reaches to the top of your socks so that when you run, you have to bring your knees up high, like running through water. Wildflowers spread their sweet heady perfume along the gentle breezes and bees hum musically to themselves as they cheerily collect flower pollen.People are very happy here and they work hard, keeping their houses spick and span and their children's faces clean.This particular summer had been very hot and dry, making the lean farm dogs sleepy and still. Farmers whistled lazily to themselves and would stand and stare into the distance, trying to remember what it was that they were supposed to be doing. By two o'clock in the afternoon, the town would be in a haze of slumber, with grandmas nodding off over their knitting and farmers snoozing in the haystacks. It was very, very hot.No matter how hot the day, however, the children would always play in the gentle, rolling meadows. With wide brimmed hats and skin slippery with sun block, they chittered and chattered like sparrows, as they frolicked in their favourite spot.Now, their favourite spot is very important to this story because in this particular spot is a large, long, scaly rock that looks amazingly similar to a sleeping dragon.The children knew it was a dragon.The grown ups knew it was a dragon.The dogs and cats and birds knew it was a dragon.But nobody was scared because it never, ever moved.The boys and girls would clamber all over it, poking sticks at it and hanging wet gumboots on its ears but it didn't mind in the least. The men folk would sometimes chop firewood on its zigzagged tail because it was just the right height and the Ladies Weaving Group often spun sheep fleece on its spikes.Often on a cool night, when the stars were twinkling brightly in a velvet sky and the children peacefully asleep, the grown ups would settle for the evening with a mug of steaming cocoa in a soft cushioned armchair. Then the stories about How The Dragon Got There began. Nobody knew for sure, there were many different versions depending on which family told the tale, but one thing that everybody agreed on, was this:In Times of Trouble The Dragon will Wake And Free the Village By making a Lake This little poem was etched into everybody's minds and sometimes appeared on tea towels and grandma's embroidery.The days went by slowly, quietly and most importantly, without any rain. There had been no rain in the valley for as long as the children could remember. The wells were starting to bring up muddy brown water and clothes had to be washed in yesterday's dishwater. The lawns had faded to a crisp biscuit colour and the flowers drooped their beautiful heads. Even the trees seemed to hang their branches like weary arms. The valley turned browner and drier and thirstier, every hot, baking day.The townsfolk grew worried and would murmur to each other when passing with much shaking of heads and tut tuts. They would look upwards searching for rain clouds in the blue, clear sky, but none ever came."The tale of the Dragon cannot be true," said old Mrs Greywhistle, the shopkeeper."It hasn't moved an inch, I swear," replied her customer, tapping an angry foot.It was now too hot for the children to play out in the direct sun and they would gather under the shade of the trees, digging holes in the dust and snapping brittle twigs."The Dragon will help us soon," said one child."He must do Something," agreed another."I'm sure he will." They all nodded in agreement.A week went by with no change, the people struggling along as best they could. Some were getting cross at the Dragon and would cast angry, sideways looks at it when passing. The villagers were becoming skinny eyed and sullen.Meanwhile, the children had a plan.Quickly and quietly, they moved invisibly around town, picking and plucking at the fading flowers. With outstretched arms and bouquets up to their chins, they rustled over to where the giant rock lay, as still as ever.The boys and girls placed bunches of flowers around the Dragon in a big circle. They scattered petals around its head and over its nose, then danced around and around it, skipping and chanting the rhyme that they all knew so well.In Times of Trouble The Dragon Will Wake And Save the Village By making a Lake.The searing heat made them dizzy and fuzzy and ...
用c++写一个迷宫程序
#include using namespace std; class T //定义描述迷宫中当前位置的结构类型 { public: int x; //x代表当前位置的行坐标 int y; //y代表当前位置的列坐标 int dir; //0:无效,1:东,2:南,3:西,4:北 }; class LinkNode //链表结点 { friend class Stack; public: T data; LinkNode *next; }; class Stack { private: LinkNode *top; //指向第一个结点的栈顶指针 public: Stack(); //构造函数,置空栈 ~Stack(); //析构函数 void Push(T e); //把元素data压入栈中 T Pop(); //使栈顶元素出栈 T GetPop(); //取出栈顶元素 void Clear(); //把栈清空 bool empty(); //判断栈是否为空,如果为空则返回1,否则返回0 }; Stack::Stack() //构造函数,置空栈 { top=NULL; } Stack::~Stack() //析构函数 { } void Stack::Push(T e) //把元素x压入栈中 { LinkNode *P; P=new LinkNode; P->data=e; P->next=top; top=P; } T Stack::Pop() //使栈顶元素出栈 { T Temp; LinkNode *P; P=top; top=top->next; Temp=P->data; delete P; return Temp; } T Stack::GetPop() //取出栈顶元素 { return top->data; } void Stack::Clear() //把栈清空 { top=NULL; } bool Stack::empty() //判断栈是否为空,如果为空则返回1,否则返回0 { if(top==NULL) return 1; else return 0; } int move[4][2]={{0,1},{1,0},{0,-1},{-1,0}}; //定义当前位置移动的4个方向 bool Mazepath(int **maze,int m,int n); //寻找迷宫maze中从(0,0)到(m,n)的路径 //到则返回true,否则返回false void PrintPath(Stack p); //输出迷宫的路径 void Restore(int **maze,int m,int n); //恢复迷宫 int** GetMaze(int &m,int &n); //获取迷宫 //返回存取迷宫的二维指针 int main() { int m=0,n=0; //定义迷宫的长和宽 int **maze; //定义二维指针存取迷宫 maze=GetMaze(m,n); //调用GetMaze(int &m,int &n)函数,得到迷宫 if(Mazepath(maze,m,n)) //调用Mazepath(int **maze,int m,int n)函数获取路径 cout else cout return 0; } int** GetMaze(int &m,int &n)//返回存取迷宫的二维指针 { int **maze; //定义二维指针存取迷宫 int i=0,j=0; cout int a,b;cin>>a>>b; //输入迷宫的长和宽 cout m=a; n=b; //m,n分别代表迷宫的行数和列数 maze=new int *[m+2]; //申请长度等于行数加2的二级指针 for(i= 0;i { maze[i]=new int[n+2]; } for(i=1;i for(j=1;j cin>>maze[i][j]; for(i=0;i maze[i][0]=maze[i][n+1]=1; for(i=0;i maze[0][i]=maze[m+1][i]=1; return maze; //返回存贮迷宫的二维指针maze }; bool Mazepath(int **maze,int m,int n)//寻找迷宫maze中从(0,0)到(m,n)的路径 //到则返回true,否则返回false { Stack q,p; //定义栈p、q,分别存探索迷宫的过程和存储路径 T Temp1,Temp2; int x,y,loop; Temp1.x=1; Temp1.y=1; q.Push(Temp1); //将入口位置入栈 p.Push(Temp1); maze[1][1]=-1; //标志入口位置已到达过 while(!q.empty()) //栈q非空,则反复探索 { Temp2=q.GetPop(); //获取栈顶元素 if(!(p.GetPop().x==q.GetPop().x&&p.GetPop().y==q.GetPop().y)) p.Push(Temp2); //如果有新位置入栈,则把上一个探索的位置存入栈p for(loop=0;loop { x=Temp2.x+move[loop][0]; //计算出新位置x位置值 y=Temp2.y+move[loop][1]; //计算出新位置y位置值 if(maze[x][y]==0) //判断新位置是否可达 { Temp1.x=x; Temp1.y=y; maze[x][y]=-1; //标志新位置已到达过 q.Push(Temp1); //新位置入栈 } if((x==(m))&&(y==(n))) //成功到达出口 { Temp1.x=m; Temp1.y=n; Temp1.dir=0; p.Push(Temp1); //把最后一个位置入栈 PrintPath(p); //输出路径 Restore(maze,m,n); //恢复路径 return 1; //表示成功找到路径 } } if(p.GetPop().x==q.GetPop().x&&p.GetPop().y==q.GetPop().y) //如果没有新位置入栈,则返回到上一个位置 { p.Pop(); q.Pop(); } } return 0; //表示查找失败,即迷宫无路经 } void PrintPath(Stack p) //输出路径 { cout cout Stack t; //定义一个栈,按从入口到出口存取路径 int a,b; T data; LinkNode *temp; temp=new LinkNode; //申请空间 temp->data=p.Pop(); //取栈p的顶点元素,即第一个位置 t.Push(temp->data); //第一个位置入栈t delete temp; //释放空间 while(!p.empty()) //栈p非空,则反复转移 { temp=new LinkNode; temp->data=p.Pop(); //获取下一个位置 //得到行走方向 a=t.GetPop().x-temp->data.x; //行坐标方向 b=t.GetPop().y-temp->data.y; //列坐标方向 if(a==1) temp->data.dir=1; //方向向下,用1表示 else if(b==1) temp->data.dir=2; //方向向右,用2表示 else if(a==-1) temp->data.dir=3; //方向向上,用3表示 else if(b==-1) temp->data.dir=4; //方向向左,用4表示 t.Push(temp->data); //把新位置入栈 delete temp; } //输出路径,包括行坐标,列坐标,下一个位置方向 while(!t.empty()) //栈非空,继续输出 { data=t.Pop(); cout switch(data.dir) //输出相应的方向 { case 1:cout case 2:cout case 3:cout case 4:cout case 0:cout } } } void Restore(int **maze,int m,int n) //恢复迷宫 { int i,j; for(i=0;i for(j=0;j { if(maze[i][j]==-1) //恢复探索过位置,即把-1恢复为0 maze[i][j]=0; } } 示例输出:测试1:请输入迷宫的长和宽:5 5 请输入迷宫内容:0 1 1 0 00 0 1 ...
labyrinth和maze的区别?
labyrinthKK: []DJ: []n.1. 迷宫,迷津[C]2. 【希神】(大写)拉比林特斯迷宫[the S]3. (事物等的)错综复杂,曲折[C]You need an expert to guide you through the labyrinth of rules and regulations on this subject.你需要专家就这个问题的规则指点迷津。
4. 【解】(内耳的)迷路[C]mazeKK: []DJ: []n.1. 迷宫,迷津[C]a maze of narrow roads迂曲的小道2. 困惑,混乱[S]He was in such a maze that he couldn't speak.他困惑不堪,语无伦次。
vt.1. 【古】【方】使迷乱;使惊呆;使困惑labyrinth (事物等的)错综复杂,曲折 偏向物maze 困惑,混乱[S]He was in such a maze that he couldn't speak.他困惑不堪,语无伦次。
偏向人
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