<script id="shader-fs" type="x-shader/x-fragment">
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform samplerCube sTexture;
varying vec3 v3TexCoord;
void main(void){
gl_FragColor = textureCube(sTexture,v3TexCoord);
}
</script>
<script type="text/javascript">
function start() {
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